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December 20, 2020 2:38 PM
HUMANKIND V0.13.0135-S2, RELEASE (64-bit Standalone, build: 119060)

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14:38:06:287NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Coroutine:Run()

14:38:06:308NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Coroutine:Run()

14:38:06:308NoneAmplitude.Framework version 2.3.107.

Amplitude.Mercury.Application:OnApplicationStarting()

14:38:06:308NoneStarting the application, version is V0.13.0135-S2, RELEASE (64-bit Standalone, build: 119060)...

Amplitude.Mercury.Application:OnApplicationStarting()

14:38:06:308NoneMultiplayer cross-compatibility version is 4d65cc9ffaf66919a01f402147202d01.

Amplitude.Framework.Application+d__116:MoveNext()

14:38:06:425NoneParsing the command line arguments...

Amplitude.Coroutine:Run()

14:38:06:430NoneLoading registry file 'E:/SteamLibrary/steamapps/common/Humankind OPENDEV/Registry.xml'...

Amplitude.Framework.Application:LoadRegistry()

14:38:06:437NoneRegistry file 'C:\Users\Chris\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistry()

14:38:06:437NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Coroutine:Run()

14:38:06:611NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:06:611NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:06:613NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:06:621NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:06:621NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:06:624NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:06:638NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Coroutine:Run()

14:38:06:643NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Coroutine:Run()

14:38:06:746NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

14:38:06:746NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Coroutine:Run()

14:38:06:768NoneUsing digital distribution credentials: 'Gorhaax', 0x0110000102304ba1, Steam.

Amplitude.Coroutine:Run()

14:38:06:768NoneUsing digital distribution current game language: 'english'.

Amplitude.Coroutine:Run()

14:38:06:769NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:06:769NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:06:934NoneSimulation: Entity contract count: 38 / 63.

Amplitude.Framework.Simulation.SimulationController:Initialize()

14:38:06:935NoneInitializing the Wwise sound engine...

Amplitude.Coroutine:Run()

14:38:06:953NoneSound engine initialized.

Amplitude.Coroutine:Run()

14:38:06:957NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Coroutine:Run()

14:38:07:202NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Coroutine:Run()

14:38:07:202NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Coroutine:Run()

14:38:07:202NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Coroutine:Run()

14:38:07:205NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:07:205NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:07:205NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:07:319NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:07:319NoneAssetDatabase.AssetBundles LipsyncData.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:07:366NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:07:409NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Coroutine:Run()

14:38:07:409NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Coroutine:Run()

14:38:07:409NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Coroutine:Run()

14:38:07:412NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Coroutine:Run()

14:38:07:412NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Coroutine:Run()

14:38:07:412NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Coroutine:Run()

14:38:07:417NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

14:38:07:417None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

14:38:07:483NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:07:485NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

14:38:07:500NoneScanning assemblies for subclasses of Message...

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

14:38:07:518NoneScanned 84 assemblies in 18 ms.

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

14:38:07:576NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:07:576NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:07:576NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:07:580NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:07:728NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:07:728NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:07:728NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:07:728NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:07:728NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:07:752NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:07:752NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:07:753NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:07:753NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:07:753NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:07:912NoneIn UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1206 collisionFreeHashSetSize

Amplitude.UI.Renderers.UIRenderingManager:Load()

14:38:07:914NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:07:914NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:07:915NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:07:915NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:07:915NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:07:915NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:07:915NoneAssetDatabase.AssetBundles UI_Textures.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:07:961NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:08:455NoneCreating atlas [Font:distanceFieldAtlas] from 2048x1024xRFloat

Amplitude.Graphics.Text.FontAtlasRenderer:Load()

14:38:08:455NoneCreating atlas [Font:softwareRasterAtlas] from 2048x1024xARGB32

Amplitude.Graphics.Text.FontAtlasRenderer:Load()

14:38:08:482NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Application+d__95:MoveNext()

14:38:08:482None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Framework.Application+d__95:MoveNext()

14:38:08:504NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:08:655NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

14:38:08:656NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Coroutine:Run()

14:38:08:657NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

14:38:08:757UI Steam[UI] Resolution initialized to 1920x1080

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:38:08:781NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Coroutine:Run()

14:38:08:785NoneNo downloadable content was found.

Amplitude.Coroutine:Run()

14:38:08:785NoneThe audio manager is ready.

Amplitude.Coroutine:Run()

14:38:08:907NoneMovie start after 1.4905274

Amplitude.Coroutine:Run()

14:38:08:966NoneCannot get achievement (name: 'AchMoneyAccumulation3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

14:38:08:966NoneCannot get achievement (name: 'AchMoneyAccumulation2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

14:38:08:966NoneCannot get achievement (name: 'AchMoneyAccumulation1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

14:38:08:966NoneCannot get achievement (name: 'AchAllyCount1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

14:38:08:967NoneCannot get statistic (name: 'StatMoneyAccumulation', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

14:38:08:967NoneCannot get statistic (name: 'StatAllyCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

14:38:09:326NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Coroutine:Run()

14:38:09:326NoneMovie end after 1.9090385

Amplitude.Coroutine:Run()

14:38:09:327NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:09:327NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:09:327NoneAssetDatabase.AssetBundles LipsyncData.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:09:327NoneTry to re-load a already loaded AssetBundle (lipsyncdata.assetbundle) at (AssetBundles\LipsyncData\lipsyncdata.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:09:327NoneAssetDatabase.AssetBundles Mercury.Data.Avatars.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:09:359NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:09:361NoneAssetDatabase.AssetBundles Mercury.Data.AvatarsAnimation.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:09:366NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:09:368NoneAssetDatabase.AssetBundles Mercury.Data.Customizations.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:09:370NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:09:372NoneAssetDatabase.AssetBundles OutgameViews.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:09:380NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:09:538None[ANALYTICS] GameSessionCreated event Initialized

Amplitude.Mercury.Application+d__38:MoveNext()

14:38:09:541NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.

Amplitude.Coroutine:Run()

14:38:09:542NoneLoading runtime module '', 'Project Mercury'...

Amplitude.Coroutine:Run()

14:38:09:720NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:17:402NoneThe database of type 'Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition' has overriden an element because its key name 'FirstRails' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

14:38:17:579NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet05' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

14:38:17:579NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet06' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

14:38:17:579NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier3_Tenet05' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

14:38:17:579NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet01' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

14:38:17:579NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet02' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

14:38:17:579NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet03' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

14:38:17:579NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet04' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

14:38:18:907NoneSpent 9.3649987 second(s) loading 1 module plugin(s).

Amplitude.Coroutine:Run()

14:38:18:919NoneApplication started.

Amplitude.Framework.Application+d__116:MoveNext()

14:38:18:939NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

14:38:19:028UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:19:506UI Steam[UI] In the UIScrollView '/WindowsRoot/OutGameScreens/LobbyScreen/Content/CenterPart/DifficultyOptionsGroup/Content|UIScrollView' the content's parent is not the viewport.

Amplitude.UI.Interactables.UIScrollView:Load()
Amplitude.UI.Interactables.UIScrollView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:19:581None[OptionsPanel] OptionUIMapper 'GameOption_WorldSummary' not found

Amplitude.Mercury.UI.OptionsPanel+d__17:MoveNext()

14:38:21:020UI Steam[UI] Finished loading out-game windows windows in 1.6 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:21:024NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:26:852NoneSkipping the G2GConnectionScreen to show the TGAMenuScreen directly.

Amplitude.UI.UIAbstractShowable:InternalRequestShow()

14:38:27:055NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

14:38:27:057NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

14:38:27:057NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

14:38:27:057NoneInitializing order policies...

Amplitude.Mercury.Analytics.PrismAnalyticsEvent:PostMessage(System.Reflection.MonoParameterInfo)

14:38:27:058NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

14:38:27:070NoneSession has been opened.

Amplitude.Coroutine:Run()

14:38:27:071NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

14:38:27:071NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

14:38:27:074None[Options] Option 'GameOption_PresetWorldSize': Preset 'Large' is no longer relevant. Switching to PresetFallback '-1'

Amplitude.Framework.Options.Option`1:SetValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:27:113NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:30:251NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

14:38:30:257UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:30:459None[Localization] Unknown key '%MinorFactionScreenNoActionWithCamp'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:30:510NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Coroutine:Run()

14:38:30:553NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

14:38:30:553NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

14:38:30:553NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

14:38:30:558NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

14:38:30:567NoneSession has been opened.

Amplitude.Coroutine:Run()

14:38:30:568NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

14:38:30:568NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

14:38:31:495NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadAssetAsync(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:31:495NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:31:495NoneAssetDatabase.AssetBundles Automation.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:31:498NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:31:500NoneAssetDatabase.AssetBundles FxArtist.Heavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:31:503NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:31:505NoneAssetDatabase.AssetBundles FxArtist.Light.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:32:271NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:32:276NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:32:276NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:32:276NoneAssetDatabase.AssetBundles LevelBuildComposition.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:32:739NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:32:743NoneAssetDatabase.AssetBundles LevelBuildElements.Heavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:32:781NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:32:784NoneAssetDatabase.AssetBundles LevelBuildElements.Light.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:33:392NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:33:396NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:33:396NoneTry to re-load a already loaded AssetBundle (mercury.data.audio.assetbundle) at (AssetBundles\Mercury.Data.Audio\mercury.data.audio.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:33:396NoneAssetDatabase.AssetBundles Mercury.Data.MecanimEvent.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:33:397NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:33:399NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:33:399NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:33:399NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:33:399NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:33:399NoneAssetDatabase.AssetBundles Mercury.Data.Units.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:34:199NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:34:204NoneAssetDatabase.AssetBundles Scenario.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:34:204NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:34:206NoneAssetDatabase.AssetBundles Terrain.Exploration.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:34:207NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:34:208NoneAssetDatabase.AssetBundles Terrain.MapSaves.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:34:210NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:34:212NoneAssetDatabase.AssetBundles Terrain.MatchingHeavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:34:219NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:34:221NoneAssetDatabase.AssetBundles Terrain.MatchingLight.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:34:224NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:34:226NoneAssetDatabase.AssetBundles UI_Textures.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

14:38:34:226NoneTry to re-load a already loaded AssetBundle (ui_textures.assetbundle) at (AssetBundles\UI_Textures\ui_textures.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:35:531UI Steam[UI] Finished loading in-game windows windows in 4.9 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:35:534NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

14:38:35:547NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

14:38:36:178NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:182NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:193NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:193NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:193NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:193NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:193NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:193NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:195NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:198None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:199NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:199NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:204NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:204NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:204NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:204NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:204NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:204NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:205NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:221NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateSpecialEffects(System.Reflection.MonoParameterInfo)

14:38:36:222NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

14:38:36:222NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

14:38:36:222NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

14:38:36:237NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.EndGameCondition_EraLimit:.ctor(System.Reflection.MonoParameterInfo)

14:38:36:267NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

14:38:36:326None[Sandbox] The sandbox thread has been started.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

14:38:36:326None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:326None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:36:357NoneBackground worker has returned.

Amplitude.Coroutine:Run()

14:38:36:357NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

14:38:36:396NoneStart AI players...

Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()

14:38:36:397NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

14:38:36:642NoneAI players started. Check for a save to load...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

14:38:36:642NoneLoading AI save: auto-save 32.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync()

14:38:36:665NoneAI players ready to run.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

14:38:40:427NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:38:40:427NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:38:40:427NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:38:40:427NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:38:40:427NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:38:40:427NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:38:40:427NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:38:40:427NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:38:40:427NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:38:40:427NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:38:44:180NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Coroutine:Run()

14:38:44:652NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.

Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()

14:38:44:652NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

14:38:44:653NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started

Amplitude.Coroutine:Run()

14:38:44:653NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

14:38:44:653NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

14:38:44:653NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

14:38:44:653NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

14:38:44:653NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Coroutine:Run()

14:38:44:653NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

14:38:44:653NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

14:38:44:653NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started

Amplitude.Coroutine:Run()

14:38:45:188NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:46:332NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:332NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:332None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:333NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:333NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:396NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:396None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

14:38:46:396None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:396NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:396NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:396NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:407NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:409None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:409NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:409None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:444NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:478NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:478NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:478NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:478NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:478NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:479NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:38:46:510NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:46:515NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:48:417NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:48:417NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

14:38:48:417NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

14:38:48:417NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

14:38:48:417NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

14:38:48:417NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

14:38:48:417NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

14:38:48:417NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

14:38:49:302NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:50:154NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:50:975NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:50:975NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

14:38:50:975NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

14:38:50:975NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

14:38:50:975NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

14:38:50:975NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

14:38:50:975NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

14:38:50:975NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

14:38:51:769NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:52:910NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:54:026NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:54:026NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

14:38:54:026NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

14:38:54:026NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

14:38:54:026NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

14:38:54:026NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

14:38:54:026NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

14:38:54:026NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

14:38:54:679NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:57:507NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:57:507NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

14:38:57:507NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

14:38:57:507NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

14:38:58:356NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:59:033NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:59:083NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:59:162NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:59:209NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:59:259NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:59:305NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:59:393NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:59:393NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:59:393NoneExtracting MeshContent VFX_Ring_002

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:59:393NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:59:440NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:59:484NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:59:619NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:59:619NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

14:38:59:619NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

14:38:59:619NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

14:38:59:664NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:59:756NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:38:59:817NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:38:59:917NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:00:133NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:39:00:255NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:00:256NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:00:256NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:00:701NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:39:00:742NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:39:00:855NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:00:856NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:00:856NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:00:876NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:39:00:999NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:39:01:139NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:39:01:282NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:39:01:401NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:39:01:413NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:01:414NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:01:419NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:39:05:581NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 25241 ms

Amplitude.Coroutine:Run()

14:39:05:586UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__53:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:05:612NonePresentation has been started.

Amplitude.Coroutine:Run()

14:39:05:614NonePresentation has been presented.

Amplitude.Coroutine:Run()

14:39:05:811NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:05:811NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:05:811NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:05:813NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:05:813NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:05:813NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:05:813NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:05:813NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:05:814NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:05:814NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:05:814NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:05:814NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:05:814NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:05:994NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:06:099UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.2 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:07:918NoneThe AI decision process took 1.8 seconds to be executed (1.7 seconds of AI processing and 0.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

14:39:09:364NoneCannot find PresentationDistrict with GUID #2844

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:39:15:763NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

14:39:22:835NoneResizing atlas [Font:distanceFieldAtlas] from 2048x1024 to 2048x2048xRFloat

Amplitude.Graphics.Text.FontAtlasRenderer:GetOrCreateInAtlas(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:22:840NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:40:05:776NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:40:08:902NoneBackward blend of state -771476524 (hash = -771476524) (from 0.06057711% to 0.03944871%) in controller Human_With_One_Hand_Weapon (UnityEngine.AnimatorOverrideController)) PresentationPawn(Clone)

Amplitude.Mercury.Animation.MecanimEventInterpreter:Update()

14:40:09:097None[ALT] AlterationImpact: defenderOutfitAudioSwitch is unset on Era1_Babylon_Common_Scouts_01.

Amplitude.Mercury.Animation.AlterationController:NotifyAlteration(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:40:09:135NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

14:40:09:567NonePresentationBattleStatus ResultAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:40:09:677UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:678UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:678UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:678UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:678UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:678UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:678UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:678UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:678UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:678UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:679UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:679UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:679UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:679UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:679UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:679UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:682UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:682UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:682UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:682UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:682UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:683UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:683UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:683UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:683UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:683UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:683UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:683UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:683UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:683UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:684UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:09:684UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:40:39:207NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:40:39:298NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:40:40:130NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)